Category Archives: Experimental Interaction – G5

A Third Space Fallacy

Project brief:

A Third Space Fallacy is an experimental interaction performance on third and first space that combines the responses collated on the third space through Instagram polls and stories to curate the next move in a friendship conflict between two girls (Bella and Daphne). To make the entire performance as real as possible, both girls had to put up an act in the span of 1 week in the first space, when questions arises from the people around them. Also, to stage that this is not part of our project for Experimental Interaction, our group have created another Instagram account @abracadabrrun, collating uninformed decisions made by our followers, which is part of the narrative of the death of Bella.

How it came about

Our group wanted to explore how people reacted to news and how easily was it for us to manipulate people feelings through social media. So we set the premise about a fight between two girls regarding their friendship. (we did consider relationship drama, but we felt that it was too cliche)

Introducing our main leads

We decided to go with Daphne and Bella account for this project, due to their frequent use of the app. Both me and Jasmine, rarely post on social media and this may raise suspicions on doing a project. In addition, this is fuelled by our goal of carrying out this experiment, without anybody suspecting that it was a experimental interaction project. This allowed us to collate unbiased data. Bella played the role of the victim, while Daphne played the bully.

Their background story:

Daphne and Bella met in secondary school in a Chinese writing competition. They clicked and immediately became best friends. however later in the semester, Daphne left and bullied Bella to join the popular clique. Years later they met in ADM. Having no friends, Daphne stuck along with Bella for the first few months before abandoning Bella again for the popular clique. Upset over the dysfunctional friendship, Bella calls out Daphne over Instagram, creating a drama.

The execution: 

We decided to post over a period of 4-5 days to build up the tension and the drama. In addition, we allowed our followers to takeover the narrative of the project. The direction of the project, the tone and the result of the two friends friendship is all determined by the poll results and comments.

Bella first post
Bella first post

Bella begins questioning her friendship with Daphne and ask if for advise, if she should confront Daphne. Following the poll, Bella begins confronting Daphne.

Daphne follow up

So Daphne sees Bella’s instastory. and indirectly poked at Bella calling her sensitive.

Bella retort
Daphne strikes back

The next few post are targeted at brewing drama Daphne and Bella

final poll determining her action

With this poll we aimed at bring the drama to Jurong Point, where Bella confronts Daphne heatedly.

 

When we head to Jurong point, Bella and Daphne roughly planed out a script and the direction that they were going.

bella’s death, the above text translate to: It doesn’t matters if I leave today, tomorrow or the day after, just as long as you see it its fine.

With Daphne leaving Bella hanging in JP, with the final words of just Gert out of my life, Bella couldn’t contain her sadness and died.

Reflections:

Through this project, I realised how scary social media can be as a tool to convince people. It was so easy to construct a fake personality and get people to belief it. The characters that we built for both Daphne and Bella were a far cry from their usual personality. Through out the course of the project, they received many concerned comments from friends and even strangers. When Daphne visited her church during the weekends, she was comforted by her church friends and group leaders. Apparently many were connived and so invested in our project, that they were afraid to respond to the polls.

Symposium

Maria Chatzichristodoulou on telematic

Maria Chatzichristodoulou also known as Maria X  broadly defines telematic as a use of a telecommunication network to establish links between two different places at the same time.

Maria then began highlighting key art movement the Fluxes during 1960 to the 1970s. Some of the key work she highlighted was Hole in Space by Kit Galloway and Sherrie Rabinowitz, where they took telematic communication to the unsuspecting public. There the public encounters video live streaming for the first time in two different spaces, Los Angeles and New York City. This performance leads to both planned and unplanned meetings between the coast. Hole in space is celebrated as the most successful telematic performance in the 80s. Hole in space is a great example leveraging on the Third space where the distance between Los Angeles and New York City was suddenly served.

Another work that she highlighted was Paul Sermon’s Telematic dreaming. In this work, the artist body is projected onto a bed, where he invites the public to lie down with him and interact with his projected image. in this work, the telematic space is longer a screen but on the physical and intimate environment the bed. According to the artist, the ability to exist out of the user own space and time and space creates an alarming sense of touch. it is almost as if the projected image is real. Many audiences avoid sitting on the projected image as if the “body” is real. Maria X also highlight the ethical concern of telematic abuse where the audience abused the projected body in one of the runs.

Maria X then ties telematic communications together by drawing references to modern uses of telematic communications. Where telematic communication has permeated our daily lives without us knowing. applications such as Skype, Facebook.

The third space is a fluid matrix of potentiality and realizable connections to the most far-reaching remoteness. – Randall Packer

The third space refers to the imaginary space binding two remote physical locations together through the use of telematic communications. This fluidity of the third space is well embodied in the above performance art. Before the invention of the third eye the camera, the image was tied to a specific place and location. Along with the improvement of telematic communication, the physical space is now liberated. The two performance art above overcooked geographical distances and linked the two locations together in the third space.

Annie Abraham telematic performance art

Afterwards, Annie Abraham does a performance art with Antye Greie, Hoong Hao, Soyung Lee, Igor Stromajer, Helen Varley Jasmine and Daniel Pinheiro. For this performance, Annie created a protocol which can be found here!

http://bram.org/en-semble/protocolEntanglement.pdf

I found it amazing how their voices overlap while the keep in-sync with each other despite being in totally different spaces around the globe. Having done performance art together with Annie, I truly understand how difficult it is. In our run in the classroom, I was constantly, making eye contact with Yue Ling and belle trying to coordinate our words and actions. In addition, Professor Packer was also directing us with visual cues.

phase 1

phase 2
phase 3
phase 4

Annie also reviewed later that none of the performer revealed their political statements before the performance. This truly expresses the interactiveness of the performers where anything can happen and they are just reacting to each other.

Blast theory

Blast theory was founded by Matt Adams, a  pioneer in creating interactive art to explore social and political questions, placing audience members at the centre of his work.

Kidnap:

“Entrants paid £10 to enter a lottery in the hope of being kidnapped. Ten finalists were chosen at random and put under surveillance. Two winners – Debra Burgess, a 27 year old Australian working as a temp and Russell Ward, a 19 year old from Southend working in a 24 hour convenience store – were snatched in broad daylight and taken to a secret location for 48 hours. The process was broadcast live onto the internet. Online visitors were able to control the video camera inside the safehouse and communicate live with the kidnappers.” – Blast theory

This performance art was a commentary on two events the rise of lottery culture and the Spanner Operation in the United Kingdom. A group of homosexual men were convicted of assault on bodily harm for their involvement in consensual sadomasochism over a period of ten years. The court argued that consent is not a valid legal defence for wounding and harming the body. This conviction sparked controversy on how the state justification of controlling one person body in private scenarios. Kidnap address this issue head-on, acting out a kidnapping on the premise of consent.

Another key point explored by the performance was power relationship. How power was disclosed to people, the audience and the performance. The audience (dominant) in this case was given absolute power as they had the ability to interact and survey the “victims”, through panning zooming and tilting the camera found in the room. On the other hand, the “victims” (submissive)  were left in the dark as they had no contact with other.

Because once when you put a bag on your head it all becomes very real … I Don’t know whats going to happen. – Deborah participant of Kidnap.

The line between pretence and reality is blurred in this performance. The isolation, plus the fear, cause the “victims” to lose the sense of time and awareness. I was really shocked by this project. I cannot fathom being left alone in a confined space for more than a few hours. Studies have shown that prolong isolation may have damaging effects on the social capability as well as the mental health of a person. Luckily there was a phycologist on site at all times.

In addition, I find it intriguing how consent is given, but the Participants still feel threatened by the reality of it. This lead to me thinking if consent was given in the beginning, but the participants regret their decision and want out. Is the kidnap still justifiable through consent? For me the idea of consent is very vague, is silence consent? or is Yes consent? The idea of consent is still being debated today in rape cases. All in all, I believe that this is a very successful work highlighting the notion of consent.

Angry Women by Annie Abrahams

Angry women is a five part series done by Annie Abraham exposing how the subject of anger changed the groups dynamics. She was also interested in exploring how the performers managed to maintain their social identity in this experiment.

In a society where authenticity and privacy become endangered it is important to find ways to access our vulnerabilities and doubts, to make them public, to cherish our messy side. We need to make space for the beast in the beauty, to go back to reality, to claim the human. ” – Annie Abraham

Annie Abrahams has embraced the Internet as a medium for live performance for two reasons. The first, as she describes, is to “study human behaviour without interfering in it.”- Randall Packer

I feel that for this performance Awie Abraham was able to leverage on the qualities and characteristics of the third space really well to get her participants to reveal their authentic and true self. By conducting this in a familiar environment of the subject homes coupled with the online animosity of the third space, this has made the participants feel safe enough to reveal and unleash their anger. In addition by having it in a group chat, I feel that the energy of the women and the participants are able to bounce of each other, fuelling the anger to greater height.

I particularly agree with what Annie Abraham has said. Through the constant use of social media, many have been creating false persona or facades of themselves online. However this is very unhealthy. Constant suppression, may lead to a mental breakdown in the long future. Annie Abraham provided an outlet, showing the public that it is okay to show your anger, normalising it. Only then we will be able to embrace our true self, all of our flaws and insecurities.

Video Selfie: Playing god

So we were tasked to record a alter ego of ourself.  For me one thing that I have been wanting to do for a long time is to cut my hair into a pixie cut and dye it. But my mom strongly disapproves of it (and I need a place to sleep) so I haven’t been able to do it. So my alter ego is like a god, that can give me what ever I want, at least virtually. So through the use of photoshop, I decided to play god and give me and my sis what we wanted. This is my alter ego, a god (at least virtually).

This is me: My Desktop

If you can see the files all of them are screenshot for research as part of the project that I’m doing. As you can tell I don’t have any files on my desktop. this is because I recently sent this laptop for servicing and they wiped my HDD of all the data. I retrieved my laptop two days ago, but I haven’t managed to install any of my adobe programs except after effect on my laptop. Yeap thats why its so clean. (because I can’t work on my laptop 🙁 , all my work is on my iMac instead).

I always have Spotify on my laptop, with my playlist playing nonstop. As for my wallpaper, I’m too lazy to change it and I thought it look pretty nice so I just went with the default wallpaper.

you probably can tell that I’m not the most tech savvy person. I have no idea how to customise my laptop, so its pretty much the same thing as what you will get in store.

Face to FaceBook

Face to Facebook is an installation piece created by Paolo Cirio as a third piece to his series, The Hacking Monopolism Trilogy. In this work he address the lack of privacy in the age of face book. Collecting 250,000 images from different account, they then run a facial recognition algorithm to categories their facial features. He then uploads these images on the a faux dating website, allowing people to see and connect with these people. Many viewers have mix reactions towards the piece many wondering how much data was scraped legally.

The things that happen on Facebook are really pretty meaningless. Not that they can’t have meaning, but simply that they don’t. Or, at least, they don’t until we get our collective hands on them. – D.E. WITTKOWER

Similarly, the creators of this piece mentioned that we put on a false persona on Facebook trying to portray the best side of ourselves.

The vast majority of pictures were both amateurish and somehow almost involuntarily or unconsciously alluring. And they are almost always “smiling”. – Paolo Cirio

On Facebook many present themselves base on Facebook primary function to connect and make friends. By placing these images on a dating website, Paolo Cirio, further emphasises on this shallow quality of making friends on Facebook. In the dating app, users use profile pictures to obtain the first impression of the partner before deciding to date them. These superficial qualities of attractiveness  are also used Facebook friends makings.So if the online persona is false, how can Facebook hold any meaning?

Personally, despite my inactiveness on social media, I still find myself censoring my thoughts when writing my post or comments. My online persona is vastly different from my RL self where I am more direct and crudely blunt. Facebook or Instagram don’t hold much meaning to me, as most of the post and photos are curated. however with the functions such as Instagram story, it allows people to capture that short moment of time, making it more genuine.

ANT FARM: CADILLAC RANCH

Ant Farm staged Cadillac Ranch Show in 1974 along U.S. Route 66 Texas. Ten different models of Cadillac cars were half-buried in a row, nose-first in the ground, at a sixty-degree angle corresponding to that of the Great Pyramid of Giza, in Egypt. Each car features one step in the evolution of the tail fin from 1949 to 1963 in a statement about innovation in a technological era, the American dream, and the absurdity of consumerism. 

Ant Farm — a collective of radical architects who were also video, performance, and installation artists but, above all, visionaries and cultural commentators — offers an intriguing look into the conceptual activity of the late sixties and seventies – Constance M. Lewallen

Ant farm was an avant-garde architecture, graphic arts, and environmental design practice, founded in San Francisco in 1968 by Chip Lord and Doug Michels. Having foundation in architecture, they aim to combine music, modern dance and architecture thus allowing them to create radical works work.

In the case of Cadillac Ranch, Ant Farm comments on the consumerism habits of Americans after the war. As stated in the interview, there was a automobile craze in the 50s as manufactures switch from producing war related consumer goods to consumer products. there was a craze of modifying and altering the cars. In fact USA was the largest exporter of automobiles. The planting of 10 Cadillac, a luxury car, itself is a bold statement of the mass consumption of goods. In addition, the site of this artwork further solidifies this notion. Stage on a plot of land owned by billionaire, Stanley Marsh, this shows how little the value of the cars meant to Marsh. Through such as ostentatious presentation, Cadillac farm was able to call attention of the passerby easily. Many stop and partake in the work by adding graffiti to it. In which Ant Farm regular adds a new coat of paint to cover up the graffiti.

DIWO: RESEARCH

DIWO (do-it-with-others) refers to the practice of having a joint project, where like minded people collaborate together. In the case of Furtherfield, they aim to  connects people to new ideas, critical thinking and imaginative possibilities for art, technology and the world around us. Through DIWO, we have striped art making from the contrails of time, space and even drastically changed the role of the artist and the viewers.

TIME AND SPACE:
In the case of the time and space, the internet has allowed artworks to transcend into the third space. A imaginary space which bridges two different parties in different physical or first spaces. A very good example that we have studied is Grand Thief Avatar by second front. through the virtual reality game they manage to collaborate and create a performance piece, despite all five artist being based in different parts of the word.

Second Front, Grand Thief Avarta

Similarly in Furtherfeild, the work DIWO Email Art, strips the work and the artist of their physical space. instead of staging and creating the work through the third space, the email art, makes use of the quality of the world wide web to eliminate the physical space. After completing their work, the artist would send an email to the a inbox with all the other email art compiled. together they form a real time art creating process. through these examples we can see how art making has transcended time and space through the third space.

Furtherfeild: Email Art

ROLE OF THE ARTIST
The role of the artist has been greatly challenged by the notion of DIWO. The traditional context is the artist as a creator and the viewer on the receiving end. however through DIWO the boundary of such notions have been greatly blurred. Artist are now able to engage the audiences in the process of art making. Now the artist do not play a major role in determining the outcome of their works but the audience do. For example, both Yoko Ono’s Cut Piece and Marina Abramović rhythm 0, greatly relies on the audience interactions to determine the outcome of the work. Without the participation of the audiences, their works would have been unable to come through.

Yoko ono’s Cut Piece
Marina Abramović, Rythem 0

At the end of the talk, Mark Garret also pointed out that the role of the artist is ever-changing, and urges the students to explore and combine different aspect and medium of the art. Later Packer also urges the students to refrain from secluded in their studio creating solo bodies of  art. But instead explore and question these concept in a freshly through collaboration, directly engaging and connecting with the  issue.

Telematic Embrace

So for this mini project, professor Packer had us to think about negotiation, on collaboration, where the class sync up their actions and create a composite image. I had to sit out on this project, as adobe connect was not working on my laptop.

Creating the composite image was hard as seen by the constant exclamation in the rooms. Co-ordination for the different letter from required flexibility and communication.

The one composite image that I really love was when the class started pulling object out with the same color. Everyone in the class has such drastically different personality, but to see everyone pull a object out with the same color was very interesting. The object varied so greatly depending on the personality of the person. For example when the class had to pull out a pink object some of the girls pulled out pencil cases, wallets, make up, phones but En Cui, didn’t had a object. from that one image you could almost see our personalities in that picture.

However the part that I found the most intriguing was that, we were all in the first space, but we chose to ignore it and enter the third space. And even in the third space the arrangement of each person is jumbled up, thus distorting the distance between partner in the first space. for example Francesca maybe sitting next to Jocelyn, but in the third space, Jocelyn and Francesca are on the opposite ends.