The lapse project is a collection of five projects, all revolving around the theme of lapses in time, in memory and in realities. Whilst not being able to physically be in the preence of these art works, reading up on it I was able gather an impression of it.
- VR Lapse
- Particle Lapse
- 24 hour Lapse
- Panorama Lapse
- Journal Lapse
Within the projects the last two, Panorama Lapse and Journal Lapse are not interactive, hence I will not be discussing them.
VR Lapse is a virtual reality simulation, bringing the audience to Singapore’s oldest colonial building, only to find out it is digitally erased.
Does Out of Sight, Out of Mind in Singapore leads to Nevermind?
Quoted from popspoken.com, during their interview with inter-mission shares the artists concern with how significant Art related artefacts in Singapore are slowly being washed away with the ever changing landscape.
With that message in mind, I wonder if the project works on someone with no context of the place at all. It is true that these are cultural landmarks, however I am left drawing a blank when someone tells me ‘Art House’. They were trying to trigger this idea of misplacement, the ‘I am pretty sure there is something missing here’ sort of thought, but if there was no recollection of the place in the first place, can this idea still be drawn out? Does that hinder the experience of the work.
Subsequently since we are discussing the idea of interactivity of a work, I feel that the interactivity level is quite low. Being placed on empty, unchanging landscape, with nothing to influence, is passive like watching a movie or a slide show.
The second project adds to the atmosphere of the first. Particle Lapse is more interactive in a sense that it is using the movement of the viewer and creating a feedback sound/atmosphere for the audience who is traversing the virtual world, giving them the extra dimension of sound that is meant to confuse the audience. In this case there is a contributive element that the audience plays in the artwork.
Finally there is 24 Hour Lapse which is an installation where visitors from the past 24 hours are projected alongside the present visitors on a CRT monitor. It is kind of interesting how they play with the idea of people from two differnt times sharing the same space, even if it is only a screen. However in terms of interactivity, it is again quite passive as the present visitors cannot influence the already pre-recorded video.
Overall the Lapse project is not a very interactive project. It works more as a stage which is the artists mind, and the audience is the audience, not the participants on the stage. As such we only view their feelings and experience for the idea of lapse in memory, which is not always universal hence abit hard to relate to.