The Online World

Hyperessay

The third space network is a live video broadcast, which focus on broadcasting creative dialogue all over the world.

At the start, what becomes prominent in the broadcast is the various technical issues that appear in the broadcast. Glitches with the sound system, where the poor keynote speaker could not hear everyone else. Glitches in film, where the video would pause but the sound would run on. The speakers would sometime speak out of the microphone and no one can hear them. The intresting thing is how people adapt and make do in this highly connected world, where something goes wrong, there are a few other devices that can be made use of to keep the symposium afloat.

(An image of the group chat slightly after the first symposium started. The Key note speaker could not hear anyone speaking, so cues were given through the group chat.)

Day 1, 29 March 2018, 8pm-11pm

The first day starts of with Keynote speaker Dr Maria Chatzichristodoulou who talked about the telematics art.

From Google, the definition of Telematic is the branch of information technology which deals with the long-distance transmission of computerized information. More simply put Dr Chatzichistodoulo describes Telematic to be live/liveness and interactivity.

She says, ” It transform the screen into a live encounter, in that sense it joins the space of the live performance and the audience, making them co-performers.”

This ability to link people in real time, gives the audience, once only silent witnesses to an art form, a chance to interject their opinions and ideas into the work, influencing the views of their fellow audience, and sometimes the work itself.  In a way this form of art embraces the connection between interaction and the media. Once, the media had only carried the recordings of art works. The media then could not influence the its audience in that contemporary moment and time, however, through telematics communication technology, everything is brought into the now, no matter where you are, so long as there is a screen before you.

Image result for hole in space

(Source taken from: http://www.medienkunstnetz.de/works/hole-in-space/)

 

Dr Chatzichristodoulou brings in works like ‘Hole in Space’ by Kit Galloway and Sherrie Rabinowitz, to emphasis the potential that interactivity gives performance art. As we explored in a previous essay, ‘Hole in Space’ is a satelite connected projection of two areas in USA, one in Los Angeles and the other in New York City.  The projection had first invoked curosity from the people of these separate states, before they started to make use of the opportunity to ‘meet’ each other, on screen for the first time in many years, for some. It creates a sort of unpredictability as various people come together with different intentions in mind. As such this experience, would result in very different reactions which creates a unique shared experience and can influence the audience better as it involves them. 

(Screen shot of Dr Maria Chatzichristodoulou explaining the work ‘Telematic Dreaming’)

Subsequently she mentions this work ‘Telematic Dreaming’ by Paul Sermon. ‘Telematic Dreaming’ is done in two locations, the first with the artist and the other location has the audience. The work features a projection on a bed, and the audience and the artist can interact with each other on the bed through this live video projection. What was interesting about this work was a scenario Dr Chatzichristodoulou had pointed out, where a memeber of the audience had abused the artist projection on the bed. Dr  Chatzichristodoulou had then begun to question the idea of ethics of such actions, whether this abuse would be considered as such, just because the artist was not physically harmed.

It  made me consider the power of the third space. How in this day and age, how millenials spend so much time on the third space that it almost seem as though we could be physically in it. This kind of abuse, we label it as Cyber bullying, where one would spout or post various threats online to ‘hurt’ others but not really.

Subsequently, Annie Abrahams had done a live performance. she had collabed with a few other people who were from different parts on the world, relating to the idea of politics.

What i fould most interesting was the various voices and statements that were said, “excellent”, “status”, “3.961”, “144”, “excellent” “300,000 milliseconds”, it is like a computer comming online. Also, alongside the various images above, they would say various sentences, that they believe were something related to politics. It just brings across the point that in this day and age, it is so easy to connect and bring people of various backgrounds together to collaborate and make art.

Day 2, 30 April 2018, 8pm-11pm

The speaker Matt Adam’s had spoken of Blast Theory. Blast Theory is a pioneering artist group creating interactive art to explore social and political questions, placing audience members at the centre of their work.

(screenshot of Matt Adams explaining ‘Kidnap’)

His First example was ‘Kidnap’ which revolves around two voluntary members of the public winning a lottery to be “kidnapped’. Subsequently they were kidnapped and taken away to a safe house for 48 hours, with the video recording streaming them live for the entire 48 hours.

“Once you put on the bag, it feels very real” says one of the volunteers, “Like you are not in control of anything.” and it is true to an extent, handing all control to strangers, and trusting that everything is an act, when they do actually have the ability to make you feel vulnerable, to harm you.

(Screenshot of Matt Adams explaining ‘Uncle Roy’)

Subsequently there is ‘Uncle Roy’ which has two roles to play, the first being the people off the street with only 60 minutes to find the missing uncle Roy, through clues provided by a hand held computer. The second being the people online, whom can moniter the progress of the street player, and guide them by giving them instructions to where uncle Roy could be.

It brings across this idea of team work, and bring people of different communities together. It is almost as though they looking for Uncle Roy together in the same place. In the end they were made to answer a few questions regarding stranges, ‘whether they would help a stranger in a crisis’. I find this quite interesting, as it does reflect how connected the person is to society, how willing they are to help each other. It makes me realised sometimes, despite being so well connected, and willing to connect with strangers online, it makes some people reserved when meeting face to face.

Conclusion:

I feel that the idea of collaborating with others through online platforms has a larger potential to influence more people across various countries, so long they have the internet. The third space, that we have constantly talked about also has a various platforms and tools that can be explored to make art works more engagine and interactive. We consider them playful, and almost whimsical as collaboraters can create contrasting images, or interact in a certain way that goes beyond the boundaries of the physical plane.

Travel Easy

Micro-Project 9

So we were asked to make a video for our alter ego. Mine is kind of a wizard of some sort, the detail are ‘hush hush’ so we are not allowed to talk about it. So this video is about my alter ego travelling home every few minutes because it is that easy to do what ever it is she needs to do and come back within a few seconds.

Click Here for the video

‘Uh, so I forgot to mention that every room has a few portals that one can travel by. I promise not to use them when I visit unannounced….. Don’t tell my roommate.’

 

What is a desktop?

I guess anything that can be customized would reflect your own personality.

you can see the educational ‘Ambook’ icon, which is an e book, I had a you tube converter, and many other apps that I used in school, its a real mouthful to explain them all.  I guess in a way its, a reflection of how I don’t take to change that well. Subsequently there is the games that I had downloaded with my cousin so that we could play together, which reflects how close i am with my family. lastly there is also a lot of flash files and a few design apps on my desktop which reflects the artsy side of me.

 

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Micro-Project 5

So we were playing with G̴͔̘͚̞͚̞͓̭͈͛̓͆̏̈́̅̀͒͂ļ̵̫̓̾́̃̈́́̐͝í̴̢̧̝̰̱̗̰͙̘̖̼̜̪͎t̶̬͓̙̹̊ͅč̷̨̢̜͖̪̪͇̫̼̭̳̎͒̈́̆̈͐͗̂̈́̕̚͝ͅh̸̢̭͈͈̟̖̖̙̱̼̠̝̽̑̇͛͜ͅ ̶̲̠͉̭͍̦͎̬̪̙̣̜́͐͆̎͛̉͑a̶̡̧̟̺͎̫̜̳̗̤̣͎͗͐͂̉̎͛͛́́͐̇̚͜͜͝͝r̵͇͆̓̾̓̈͊̀̅̇̇̓̉ẗ̴̨̡͓̩͎͖̦͎̘̪̟̲̲̬͔́̈́̀͆̀͌̑ Today.

We were asked to edit one group mates image and then save it. Next we pass it to the next group mate to re edit again. the process repeats till everyone has edited the image once.

So my group members edited my image something along the lines of the image below.

Its quite fun actually, defacing  each others pictures, in fact most of them did not look like ourselves after the entire transformation was over. Its more interesting when we don’t look like ourselves anyway.

Telematic Embrace, Together but Not

Mirco-Project 3 

The review

During lesson, our class went through what was coined the ‘telematic embrace’.

During the lesson we held a online conference on Adobe Connect. Then we were asked to do a few tasks in front of our web cams. From where we sat, we could all see most of our classmates undergo each task rather differently, resulting in a wall of rather interesting imagery.

(Source was an image shared by our proffessor Randall Packer)

The task above was to share a photo we have on our phone. Through this exchange, we are able to learn alot about our own classmate. The photos we have on our phone says alot about who we are personally. In a situation where they are placed next to each other it is a playful contrast of of our personalities, despite sharing the same major.

(Source was an image shared by our proffessor Randall Packer)

The task above was to place our clear water bottles over the screen to create and interesting effect. Despite being quite easy to create, to achieve such a synchronised collaborative art work, one must be willing to cooperate and negotiate. In each photo that we have contributed to, it is only due to our willingness to follow the instructions given to us that we are able to create a cohesive combined image.

The conclusion

This idea of ‘Do-It-With-Others’ would have rather unpredictable results despite the contributers having the same set of instructions. It makes the outcome of the works surprising and unique as various ideas contrast and complement each other.

Micro-project 2: Tele-stroll

Micro-Project 2: Tele-Stroll

This project was supposed to be a reflection of how two artists would collaborate to create an almost telepathic walk with both parties walking in two different areas.

In this project I paired up with Farzana to create just that.

The Plan

The initial idea is for the video to reflect the more personal use for technology, and how we use it in our everyday lives. Hence we used it to simulate a study session.

The locations we chose was a library setting and a home setting, which are common areas that students choose to study for thir projects. However in both scenarios one would act rather differently when studying. In this case Farzana is ‘studying’ in the library and I am ‘studying’ in hall.

We also planned to synchronised our actions from a certain time and attempt to join up our actions in others. It kind of reflect the kind of studious mentality that every singaporean has growing up in this rat race environment.  Subsequently, there is a change in action for the at ‘home’ set up, showing a more distractable nature when you are in a place of comfort rather then outside. This results in more movement and a change in evironment, to want to break free from studying and just wander about (procrastination).

The Outcome

The outcome was a little haphazadous. Due to the poor internet connection, some of the video got buffered on my end, due to the more obscure locations I wandered to.

Posted by Ros Farzana on Wednesday, 24 January 2018

The Reflection

I find this form of video taping quite personal, almost like walking and talking with your friend in real life. Even for something as simple as studying, one does not need to leave the comforts of their home any more to find company.

 

Experimental Interaction Lesson One: Experiment in Social Broadcasting

Posted by Elizabeth Quek on Thursday, 18 January 2018

It was really interesting walking around the school, like a visual diary, and the way we interact to a camera is a very different experience when you are walking by yourself or with you friends.

We spend a lot of time angling the camera to capture what we see in the camera, also working with new technology makes it difficult to use the system at first. There are alot of easter eggs in the Live video app, i think it got stuck half way after.

When we came back from our expedition, we were greeted with a wall of our live videos. Its overwhelming to interact with it. Kind of like how you are bombarded with so much information of the same locations but various experiences.