To copy the functionality of nature to solve our man-made problems.
(pictures taken from: https://blogs.3ds.com/fashionlab/stefanie-nieuwenhuyse-recycle-le-bois-comme-des-ecailles-serie-biomimetisme/)
After spying diamond-shaped wood chips on a workshop floor at London’s Kingston University—the leftovers of some architecture student, no doubt—Stefanie Nieuwenhuys was reminded of a secondhand snakeskin bag she once purchased. Scooping them up, the fashion student set to work, layering the wooden scraps onto fabric like reptilian scales.
The artist makes use of scrap material to make her outfits. This project of hers emphasises the idea of reusing materials. Laser cutting the pieces to look like scales, and imitating the layering to look like that of a snake.
Diana Eng based her “Miura Ori” scarf on an origami “leaf-fold” pattern invented by Koryo Miura, a Japanese space scientist who was in turn inspired by the unfurling mechanism of the hornbeam and beech leaves.
The origami patterns were made by observing nature, and the omission of right angles, like forehead wrinkles or the veins of a dragonfly’s wing. Because of that, the pattern is collapsible.
Created to imitate animals that are able to voluntarily self-transform.
Designed by Xuedi Chen and Pedro G. C. Oliveira
Photographed By: Roy Rochlin
Model: Heidi Lee
Makeup: Rashad Taylor
The outfit reflect the amount of data you generate when using the internet. Based on the amount of data generated, it will make parts of the outfit more transparent then the others. It creates a commentary of how transparent one is on the internet despite having things like privacy settings. On Xuedi’s website they states,
By participating in this hyper-connected society while having little to no control of my digital data production, how much of myself do I unknowingly reveal? To what degree does the aggregated metadata collected from me paint an accurate portrait of who I am as a person? What aspects of my individuality are reflected in this portrait?
The work broadcasts the artists’ concern on the wearer, exposing the wearer literally to the public view as contrast to the exposed data we have online.
(photo taken from: https://www.pedro.work/#/xpose/)
According to the artists’ website, the material used for the armature of the outfit is a flexible 3D printed mesh
(photo taken from: https://www.pedro.work/#/xpose/)
Subsequently, they also mentioned that the opacity changing material is made from electrochromic film, also the materials used to make smart windows.
(Photos taken from: https://www.explainthatstuff.com/electrochromic-windows.html)
(similar to the material that is used for our LRT windows)
Electrochromic films use technology similar to an LCD display, which uses liquid crystals, under precise electronic control, to change how much light can get through. When the current is switched on, the crystals line up like opening blinds, allowing light to stream straight through; switched off, the crystals orient themselves randomly, scattering any light passing through in random directions, so making the material turn opaque.
(Photo taken from: https://www.explainthatstuff.com/electrochromic-windows.html)
Skitzie the Cat is just your average black cat that likes to hang out on your shoulder. They are curious and like to people watch while you do your stuff. But Skitzie is very shy, hence pretends to be a scarf when anyone comes too close.
(insert hooman wearable sketch)
Skitzie is a guardian for those who are not to aware of their surroundings. In a sense Skitzie’s ‘hasty retreat’ to become a scarf is a warning that there are on coming people approaching.
For this project, I had imagined Skitzie to be able to move their head and their ears to see the world. Skitzie is also envisioned to be able to ‘blink’ through LEDs and hum through a speaker. I wanted there to be sound or light as an indicator to the person who is wearing Skitzie to know very clearly when Skitzie is a cat and when they are pretending to be a scarf. The Warning has to be distinct enough to catch people’s notice.
Skitzis is a combination of servo motors and a sharp
Website Reference: https://www.instructables.com/id/Arduino-Servo-Motors/
2. Testing the Proximity sensor
Website Reference: https://create.arduino.cc/projecthub/jenniferchen/distance-measuring-sensor-900520
I combine the circuits and then made a head.
Testing out the Eyes circuit, it works. Turns off and on depending on the closeness.
For Some odd reason though when i add the ears, the eyes disappeared.
Then it got fixed (connections are problematic, check everythingggg).
This is the body, that I made around the head servo motor.
Honestly the aesthetic of Skitzie didnt come out right, which I am a little bit disappointed by. Subsequently the head keeps falling off if left for too long, so I need to fix that in future. Hopefully we will see the return f a better Skitzie in future.
One musician makes a Solo.
Two musicians make a Duet.
Three musicians make a Trio.
So lets make a Trio.
Three is a weird number, we only have two hands after all, so to have three sensors you would need at least another person to make sure all sensors are occupied to control the sound that is made (of course the preferable number is three, but I do so wish to see two people flailing around).
Why did I create trio? I guess it was more along the lines of finding a project that seems fun to interact with, but at the same time you struggle to make it work for you. At the end of the day the device is really just a commentary of how sometimes in life while you are trying your best to make something work, the end result does not bear fruit, or even better, bears fruit but there is not really a take away to this situation now is there?
In summary, let me waste your time.
Initially in the previous post I had made my code entirely out of Piezzo Buzzers and ultrasonic sensors, made to beep in a set tempo. Which, to be honest, is not really what I wanted. I want the tempo to be set by removing the object in front of the sensors face. But after editing the code I realise a major issue: the ultrasonic sensor is kind of being influenced by the buzzer it self.
(insert confused noises) It was steady before? But that was when the ultrasonic sensor only needed to play one tone with an interval in between, hence meaning it was not reading the environment every second hence it does not get influenced before.
So at this point it was time to consider changing my components.
Image taken from: https://create.arduino.cc/projecthub/jenniferchen/distance-measuring-sensor-900520
So I tried out the Sharp infrared/proximity? sensor. It goes by distance sensor at Continental.
Putting the entire circuit together, a single Piezzo buzzer and an Arduino together, the circuit works.
However, duplicating the code becomes a bit more troublesome. As it turns out, you cannot fit 3 piezzo buzzers to a single Arduino and expect them to ‘sound’ at the same time (Trouble shooting this the night before and realising you have to duplicate the circuit and not the code is really bad for your health by the way).
I did not account for this tripling of the space needed to store my three Arduinos, three distance sensors, three piezzo buzzers and three power packs. It is a super tight fit, mind you. By right I can squeeze everything into the box,. But by left squeezing very thing in the night before the showcase and then snapping something is not an ideal situation.
From the last post I showed that I laser cut, filed and spray painted my pieces, accordingly:
Since that time, I had to redo the black pieces, to fit the Sharp Infrared Sensor instead of the Ultrasonic sensor. Hence cut a rectangular piece instead.
I have also cut some wedges to support the structure.
And I stacked all my pieces up and glued them together with a glue gun.
Finally I stuck my components inside the surface.
In this case I have achieved what I wanted to in this project, the three sensors play according to the distance of them and the object. However maybe in future I would like to be a bit more ambitious/annoying and make the circuit for more (time to make a symphony for one then).
Of course there are a bit more things I should have accounted for, like the size of the circuit, or the potential increase of the circuit.
Looking at my final project, I was rather sceptical about what it is i wanted to do, as I was out of ideas.
I spent quite a lot of time thinking about what I wanted to do, and realised looking for ideas just got me more and more distracted from actually finding an idea. Hence I decided to build on that feeling of wasting time and made a product that ‘wastes other people’s time’.
The entire project ‘I tried to be a musician’ is kind of looking at the idea of people doing things for fun, finding ‘useless’ talents that seem entertaining but at the end of the day, there is not much value added to the experience.
I kind of remembered some people making music videos with Calculators and the squeaky chickens (help, I never realised they are made by the same person). The kind of music videos where you look at them and realise ‘wow, you are so talented’ and immediately after ‘where the heck do you get the time to do this sort of things’.
So I decided lets make a musical instrument too, something easy to understand and grasp and make a jumble of sound, but hard to actually make something decent, to prompt others to try harder to make the product work for them, or give up instantly after understanding that it is going to be a waste of time.
I guess this project is really just to emulate that idea of having fun trying to solve a problem, but at the end of the day, you are just wasting time having fun. (Is that considered wasting time? who knows?)
So the components of the project are relatively simple. It is a combination of two simple circuits, one for an ultrasonic sensor, and another for a buzzer:
I found that by using a buzzer I technically can code for the entire keyboard is i find the list of numbers associated with the tone. By allocating a set distance the ultrasonic sensor and my hand, I essentially have a no-touch piano keyboard. Yay.
Taking it a step further, because why not? I duplicated the code by three, splitting them according by octaves. We only have two hands so I wish you luck trying to learn how to play this annoying child >:D
The setup for a single set of buzzer and ultrasonic sensor pair.
The there is the external pieces.
I first laser cut my pattern out:
Then after that i Spray painted the pieces:
So Far there is two:
The range of the sound seems to similar i need to increase the range to make it more interesting.
Art is a form of expression or reaction to contemporary themes, hence that is why there are groups of artists who creates Art as a form of commentary about the changes in society.
The book ‘Digital currents: Art in the Electronic age’ is a compilation of the changes society and the art world has taken during the Digital age. The first chapter capture the revolutionary change in the art world brought about by the camera. This chapter compares the past forms art before the birth of photography. Art then had revolved around the ways of seeing, ‘how does one recreate what is 3D on a 2D or another 3D surface?’. The creation of the camera shortens that process, flattening reality into the span of a 2D image, a photograph. The birth of this new technology presents a more accurate image of reality, hence the book comments ‘after today, painting is dead’. In terms of skill, the artist replication of reality could never beat the accuracy of the camera.
However when one door closes, artists turn to find new ways to make use of this new form of image making, while other artist make use of old mediums like painting to create new forms of expressions.
The book also talks about new forms of visual art, other then simply using photography of illustrating a beautiful composition, there is the rise of photo collage to create a surreal juxtaposition of images.
Art is a commentary, and with the huge and rapid change brought to society during the digital age, there was many issues to criticise or be enthralled by. Artist like Andy Warhol had criticised the creation of the mass production, how unfeeling and typical it was becoming. He made use of stencils and silk screen to replicate exactly the image created by a machine. In this sense, we see that the art world has become more contemplative, more concept driven, a bystander to societies change, to draw attention to issues. Their role in art making has been elevated to that of an intellect rather then a simple skilled craftsman.
The digital age also brought about new technologies, hence new ways to create art. What is art? One would wonder. This book highlights the creation of new mediums beyond traditional mediums like paint, stone and clay. In fact, they talk about cameras for photography and film, they talk about projections on screens and installations to interact with. The digital age reminds us that anything can be art so long as it has the purpose to communicate ideas.
In conclusion, the digital age was a big game changer in the art world as it changed the view of what art could be in terms of aesthetic, form and purpose.
Book: Lovejoy, Margot. Digital Currents: Art in the Electronic Age. New York, NY: Routledge, 2004
Kuri is an adorable home companion that acts like a ‘living’ robot. At first I assumed the Kuri was going to function like a google home device on wheels, but Kuri is slightly more than that as they make certain ‘expressions’ that make Kuri feel more alive. Krui has the ability to smile at you, follow you around and ‘speak’ to you. The adorable robot has an inbuilt function to track your motion and look up at you, and respond to its name with beeps and chirps. Subsequently as a home security device, Kuri has tiny cameras located in their ‘eyes’ to capture clips of whatever that goes on at home. Kuri also accting like a home device has the ability to answer certain questions that you ask, like ‘is it going to rain today?’ and they will shake their head with an adorable beep.
Kuri is also described to be a good nanny and entertain the kids, but so far, other then following them around and animating expressions, I am not too sure how kids will find Kuri entertaining.
Microphone: Voice Recognition to answer questions or comply with requests
Speakers: To ‘speak’ in chirps and beeps, to play music and podcasts found on internet.
HD camera: For security footage, and allowing live streaming.
Asynchronous motors: To allow Kuri to move around the house, Kuri also has sensors that will allow them to map the house, and not bump into objects
Capacitive touch sensor: For Kuri to recognise and react to human touch.
Kuri really is just a mobile smart home. Since it already has most of the functions of an ordinary smart home device with the added ability to move about. Looking at the funstions that it has other then the surveillance function, the ability to move about is a bit redundant. Subsequently since Kuri is expensive without much additional functions of the usual google home device which is priced at less then $200 roughly it is really not an attractive product, which is the probable reason for the closure of the company last year.
Considering the company was focusing on the ‘animated’ part of Kuri to make them more alive, that is probably where most of their innovation went to. ( I wonder if this is the case, eliminating the animations, if it cheaper, easier and a more viable solution to add a google home device to a roomba. Obviously not as cute, but functionality wise will it sell better? )
The lapse project is a collection of five projects, all revolving around the theme of lapses in time, in memory and in realities. Whilst not being able to physically be in the preence of these art works, reading up on it I was able gather an impression of it.
Within the projects the last two, Panorama Lapse and Journal Lapse are not interactive, hence I will not be discussing them.
VR Lapse is a virtual reality simulation, bringing the audience to Singapore’s oldest colonial building, only to find out it is digitally erased.
Does Out of Sight, Out of Mind in Singapore leads to Nevermind?
Quoted from popspoken.com, during their interview with inter-mission shares the artists concern with how significant Art related artefacts in Singapore are slowly being washed away with the ever changing landscape.
With that message in mind, I wonder if the project works on someone with no context of the place at all. It is true that these are cultural landmarks, however I am left drawing a blank when someone tells me ‘Art House’. They were trying to trigger this idea of misplacement, the ‘I am pretty sure there is something missing here’ sort of thought, but if there was no recollection of the place in the first place, can this idea still be drawn out? Does that hinder the experience of the work.
Subsequently since we are discussing the idea of interactivity of a work, I feel that the interactivity level is quite low. Being placed on empty, unchanging landscape, with nothing to influence, is passive like watching a movie or a slide show.
The second project adds to the atmosphere of the first. Particle Lapse is more interactive in a sense that it is using the movement of the viewer and creating a feedback sound/atmosphere for the audience who is traversing the virtual world, giving them the extra dimension of sound that is meant to confuse the audience. In this case there is a contributive element that the audience plays in the artwork.
Finally there is 24 Hour Lapse which is an installation where visitors from the past 24 hours are projected alongside the present visitors on a CRT monitor. It is kind of interesting how they play with the idea of people from two differnt times sharing the same space, even if it is only a screen. However in terms of interactivity, it is again quite passive as the present visitors cannot influence the already pre-recorded video.
Overall the Lapse project is not a very interactive project. It works more as a stage which is the artists mind, and the audience is the audience, not the participants on the stage. As such we only view their feelings and experience for the idea of lapse in memory, which is not always universal hence abit hard to relate to.
A fitness tracker is a device that you wear on your wrists. It keeps track of multiple things like the number of steps you have taken, your heart rate, your location, etc (depending on the model).
In this case we will be looking at the MI Band 3, which has the ability to track:
The device itself has a long lasting battery, and has a quick charge function, which is very convinent as it is a device that is to be used on a day to day basis. Subsequently it is also affordable, unlike other brands which can cost up to a few hundred in the market.
It also functions as a Smart watch.
However, some reviews say that the product cannot compare to other brands, like Fitbit, in terms of competetive analsis and sharing. Also being a China brand it also not compatible with the iPhone (sorry iPhone users no xiaomi for you). Subsequently, the band has most of its functions like a seperate ‘my exercise’ function in built in the app, but not it the phone. Which makes it a bit more tedious in the sense that you have to bring your phone with you when you exercise (ah, first world problems).
Considering this, if the xiaomi wants to be more competetive in the market, the company should first make their products competible with all products (uh, easier said then done huh). Having more apps already in built in the band would also make things more convinient for the lazy consumer, or maybe have a slightly more specialised tracking system that would allow them to differentiate when the wearer is doing one activity or another.