Week 11: ADM-DIP White iLight Update

Proposal

Concept:

Ocean Sustainability

– Show the consequence of plastic pollution that affects the ocean, through the multiplication of jellyfishes.

Why jellyfish?

– Jellyfishes multiply when the temperature of the ocean is affected by pollution. Increasing high number of jellyfish is a strong warning that our ocean is dying.

Storyboard:

  1. No one steps on:

a. A few jellyfish are lit up (light intensity = heartbeat) and will move up and down (creates a sense of life)

b. Floor has blue ripples (ocean)

2. Someone steps on:

a. A few more are lit up

3. A couple of people step on:

a. Floor has violet ripples

b. More jellyfish light up

4. Many steps on:

a. All jellyfish are lit up

b. Red ripples on the floor

 

Technology:

Pulley system – up and down (Moving the jellyfishes)

Stepping plate – change the background light (showing the warning of the dying ocean)

LED light – lighting up jellyfishes

 

Material of jellyfish:

  1. Shower cap/any translucent plastic
  2. Metal wire
  3. Plastic bottle
  4. Nylon thread
  5. Organza fabric

Interactivity with children

  • Netting of jellyfish printed on paper → cut and fold using glue (and process of researching of alternatives)
  • Where do we put the paper jellyfish after: separate rack or together with the installation?

Site Option:

Team members and responsibilities:

Kay – Video Rendering, Research on children’s interactivity

Raymond – Video Rendering

Ummi – 3D Model Rendering

Aaron – Research on children’s interactivity, Research on lighting components

Laura – Timeline/Gantt Chart

Week 7 Response: Interactive Environments & Experience Design

Timothy Nohe was the guest speaker during class for this week. He gave a presentation on his interactive work titled ‘Light City: Electron Drawing — Visual Music’.

I find it interesting that he used other methods to create an interactive installation for the festival. I think for me, it was such a unique idea. Children in the video can be seen enjoying themselves with “disrupting” the movement of the image by running their hands on the gestural infrared controller — sending voltages to the synthesizer thus creating a change of pattern to the image. It also focuses on capturing the interactivity among all age groups where viewers learn from one another on how to change the movement of the lights on the screen.

We were given the opportunity to experience the “making” of the interactive image by playing with the generating system with the use of synthesizers, mixer and joystick by connecting wires from an input to an output. We were able to play with the wavelength or frequency, and sound.

There were a few learning points to take away from the speaker: he mentioned of the sound generated affected the dolphins nearby from the location of his installation. Thus they had to do testing in order to get a sound that does not “kill” or upset the dolphins. He also mentioned to always have a spare equipment for just-in-case situations, and having extra equipment that protects the system from the rain.

I think these points could be considered in the iLight proposal as well as we are dealing with an outdoor space.

Week 7: Diary of Behaviour

DAY 1

What do I use my mobile device for?

  • Morning alarms (although at times it does not really help wake me up)
  • Communication (messaging, call, etc)
  • Camera
  • Social media platform
  • Bus application (SGBuses) to keep track of the arrival time
  • Spotify

When and why do I use my mobile device?

  • Almost everyday, from morning to night
  • Sometimes I use it as a “distraction” when being around strangers, for example standing in a train among the crowd of strangers and you really have to do something to shake off the awkward feeling.
  • When there is wifi, and when there is no wifi (I just have to turn on the mobile data for that particular application that I want to use)
  • When I am bored and have to do something to pass the time, for example watching dramas on the go.

I observed while I was taking both the bus and train that:

  • Majority of the passengers would use their mobile devices mostly for games, watching shows, and plugged in to their choice of music.

 

DAY 2 – Picnic day at East Coast Park

It was a planned day out to East Coast Park for a picnic with a group of friends. Due to the ban of electronic devices for a day,  I had no access to morning alarms but it was not an issue waking up on time because my parents would be the usual alarm clock on a weekend — coming into the room and telling us breakfast is already prepared in the kitchen (so no more sleeping in).

Due to not being able to use my mobile phone for the day, I gathered up as much information as possible (meeting location, time, etc) the night before. It was a long drive from Jurong East to East Coast, and normally my partner and I would tune up to songs in the car, but not for the picnic day. Instead, we had a long chat and laughter in the car.

Throughout the day, constant notification tones can be heard from my mobile phone and I would try my best to not forget that it was a no-electronic-device day. Eventually, I managed to not care about my mobile phone as the day was filled up with jokes, games and cycling with friends, and there was no need to be using my mobile phone when all I wanted to do was to be free from the thought of projects and assignments at the time.

However, the moment the day ended, it was back to checking important messages (and the number of messages I have yet to read after a day off from mobile phone).

 

Because we’re so used to using mobile phones mostly everyday as it became a means of communication between families and friends, and for relaxing purposes and entertainment, it became a “must have”.

Some friends of mine ever mentioned that they would not be able to survive a day without their mobile phones with them.  So for me, I think the time where I can lay off the mobile device is when there is not a need to use it in a day — no messages, no important emails to look forward to, no important group project updates to think about.

ADM-DIP White – Development Process

During recess week, ADM-DIP members met up for the presentation on the IEM side. From feedback, we refined further:

Concept

Showing the effect of plastic pollution in the ocean.

How

  • Effect is shown through the marine life that is affected by plastic pollution with the change of colour.
  • Mobiles installation of marine life, represented by jellyfish; about 6-8 suspended

What will happen

Ripple effect will be projected on the ground (from the top structure) to give the viewer sense of being underwater

Jellyfish dimly lit at random or some may not light up at first. When viewers step on the panel, the jellyfish will light up (like heartbeat)

The more panel is stepped on, the environment lighting (in this case the colour of the ocean) turns from blue to red.

Considered the movement of jellyfish — moving up and down, or sideways

 

After the presentation, works were delegated to each team: DIP testing on technology, and ADM working on the jellyfish prototype. Materials for the jellyfish prototypes were mainly plastics and a mix of fabric to get certain reflective/shimmery effect. We were also trying to see what effect each material gives when it is projected to the floor.

When we tried to use LED light for each jellyfish, we realised that the strength of 1 LED light is not enough and it does not spread throughout the inside of the jellyfish.

Thus, the lighting may probably need a brighter light source for the entire jellyfish to light up. On the other hand, the choice of size of the jellyfish was decided to be of smaller scale, the standard size of water bottle.