From the in-class presentation last week, these are takeaways for us to work further and improve:
We realised that our core message of the concept actually focused on the mixing and growth of the students within NTU — which explains why we wanted to work on the idea of the magnet repelling the spherical metal balls (visually represented by students of NTU) to allow the balls to move as a cluster around the map.
That being said, to further simplify our idea, we will represent the students and buildings of NTU into 3-dimensional shapes: spherical metal balls and rectangular solid respectively.
With the chosen materials to be magnets, we will have to research on the different types of magnets. Neodymium magnets? Will it be raw or skinned?
What are the mechanics of our project? How does it work?
With regards to #4, we were thinking of using solar panel to power the entire project.Input: Button of the different name of areas of the school
Output: Circuit is closed with the user’s touch –> magnets activated and repel the metal balls to move in all direction towards the chosen building that was selected.
5. What are the ways to attract to get the students to come and interact with the project? Look into how museum curators place the projects etc.
From the previous week, we have received numerous feedback to further refine our concept.
Firstly, we have decided to focus on the concept of students being the seeds of NTU.
From the feedback of the architectural model in NTU admin building, we thought of including lights to the buildings. The light will lit up indicating the different school/building, and revealing its location within NTU.
Next, we looked at the different ways of interactivity, as well as it being informative as a whole installation. Taking into consideration that the game installation should be idiot-proof and break-proof.
Basically, the idea: An interactive map that uses magnet repulsion resulting in the seeds moving as a cluster around the map.
Making the buildings into magnets
Seeds made of metal
Names of the areas of the school around the map (outer ring/boundary)
When user touch that particular name of the area, the building lights up to show the location hence it works like a regular map
Someone touches the piece, it completes the open circuit and magnets are activated
Magnets repel the seeds causing the seeds to move in all directions
What we’re planning to work on further: to have a test piece of the concept that we have refined, to see the proof of concept.